Big Red Button   |   Sleepy Giant   |   Scopely   |   thatgamecompany   |   Machinima   |   
SoCal Tech Group


You will receive your EventBright E-vite in June

Our June SoCal Tech Group iForum will be on Wednesday the 26th spotlighting:


DATE: Wednesday, June 26th 
TIME: 4:00 to 6:00 pm
Our SCTG Mixer will be from 6:00 to 7:00 pm 


SoCal Tech Group will provide a hosted bar for a Group Mixer at the end of each meeting to facilitate networking – mixing and mingling with new and old friends.

PLACE: Real Office Centers   604 Arizona Avenue - Santa Monica, CA

** Parking on street with plenty of meters or inexpensive parking is right next door at the Santa Monica Public Library ( $1/hr. $5 maximum)

Since 1993 the SoCal Tech Group has been providing forums where entrepreneurs and executives of startup, emerging growth and middle-market companies actively meet with our members, investors, bankers, and other providers of professional services.


JOE STUBBS ( will be leading this JUNE iForum

Our JUNE iForum meeting will take place in the round  -- There will be 5 presenting companies  - all showcasing the GAMING vertical. 

Presenting companies now include:  

Big Red Button Entertainment

Big Red Button Entertainment is a collection of veteran game developers focused on delivering game experiences that are as fun to watch as they are to play.

The Big Red Button Team has designed, produced, and released a series of hit video games that have delivered countless hours of quality entertainment to millions of players.

:   Bob Rafei   Co-Founder, CEO & Visual Director 

Bob is a 16 year industry veteran. As employee number one at Naughty Dog, Inc., Bob was instrumental in creating, developing and launching all of NDI’s original IP’s from Crash Bandicoot, through Jak & Daxter, and Uncharted: Drake’s Fortune. He was part of the team who earned Best New Character of the Year for his art design of Daxter in the Jak series. Bob has worked and led teams at every level of the industry from modeling and character designs to art direction, animation and cinematic direction. He is a respected industry leader as advisory board member to the Game Developers Conference (GDC), Game Developer Choice Awards, One Big Game, and panel leader for Academy of Interactive Arts & Sciences’ art & animation panels. Bob has guest lectured at the Game Developers Conference, USC School of Cinema, Visual Effects Society & Gnomon School of VFX. 

Sleepy Giant

We partner with creative development teams and forward-thinking entertainment ompanies to FUND, DESIGN, LAUNCH, OPERATE, AND GROW leading franchises.

Matthew J. Hannus   CEO 

Mathew Hannus
 has developed a strong understanding of corporate transactions from his experiences as an advisor and principal.Mr. Hannus began his career with KPMG LLPand later served as a Manager in the Information, Communications and Entertainment (ICE) Corporate Transactions group based in Chicago and San Francisco.Matt also spent time with First Analysis, a venture capital and investment research firm as a senior analyst in the firm's investment banking group.Most recently,he served as Director of Finance and Corporate Development for M-Code Software, a San Francisco-based software company backed by Garage Technology Ventures and members of the Seattle-based Alliance of Angels.Matt holds a BS in Finance from the University of Illinois.





Scopely is the first mobile interactive entertainment network, redefining the way mobile apps are developed, distributed and monetized.

Scopely was founded in 2011 by former Applied Semantics co-founder, Eytan Elbaz; former lead software developer on MySpace's Developer Platform, Ankur Bulsara; startup veteran, Eric Futoran; and longtime social gaming entrepreneur, Walter Driver. Scopely has recruited an all-star team of 50+ engineers, data scientists and product managers.

Funding: In September of 2012, Scopely closed a seed funding round totaling $8.5M.

Scopely’s investors include New Enterprise Associates (NEA), Anthem Venture Partners, The Chernin Group, Lerer Ventures, Greycroft Ventures and numerous angels such as David Tisch, former Yahoo CEO Terry Semel, TechStars CEO David Cohen, Buddy Media CEO Michael Lazerow, ShoeDazzle CEO Brian Lee and Demand Media President Michael Blend among others.


Presenter: Walter Driver, CEO    

Walter Driver is a longtime social gaming entrepreneur with a proven track record of scaling startups quickly. Scopely’s rapid growth earned it recognition from Goldman Sachs as one of the Top 100 Private Companies in 2012.

Prior to Scopely, Walter founded and served as CEO of O Negative Media, a leading developer of social applications on the Facebook and MySpace platforms with over 30 million users. Before that, he co-founded Ignition Interactive, one of the first developers of third party applications on the Facebook platform. At Ignition Interactive, Walter created applications used by over 20 million people and generated seven figure annual revenues.

In 2012 Driver was recognized by the World Economic Forum as one of its Young Global Shapers. He holds a BA in English Literature from Brown University.


That Game Company


thatgamecompany was founded in the Spring of 2006. At thatgamecompany, we design and develop artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation. We create timeless interactive entertainment that makes positive change to the human psyche worldwide.



Presenter: Jenova Chen, CEO / Creative Director 


Jenova Chen is the visionary designer of the award-winning games Cloud, flOw, Flower, and most recently Journey. After earning a bachelor's degree for computer science in his hometown of Shanghai, Chen moved to Los Angeles, where he got a master's degree in the founding class of University of Southern California's Interactive Media and Games Division. Following school, he founded thatgamecompany with fellow graduates, where he remains its Founder and Creative Director.

thatgamecompany’s titles have garnered a multitude of honors over the years. flOw was selected as a permanent collection of MoMA. Flower and Journey were awarded the British Academy of Film and Television Arts for Artistic Achievement, both were named the Best Independent Game at theSpike TV Video Game Awards, as well as the Best Downloadable Game and the honor of Game of the Year at the Game Developers Choice Awards and the DICE Awards. To date Journey has the highest historical aggregate rating on Metacritic of any exclusive PlayStation Network title and had Entertainment Weekly call the game “A glorious, thoughtful, moving masterpiece”.

Personally: Jenova was named one of Variety’s 10 Innovators to Watch in 2008, was selected as one of the Most Creative Entrepreneurs in Business in both 2009 and 2010 by Fast Company and was given the prestigious honor of being named to the MIT Technology Review Magazine’s TR35 list, naming the World’s Top Innovators under the Age of 35 in 2008.





Machinima is the next generation of video entertainment for gamers. We provide comprehensive, gaming-focused programming to the hard-to-reach 18 to 34-year-old male demographic.

Our ever-growing global reach blankets more than 202 million unique gamers. This network is constantly tuned in and engaged, viewing in excess of 2.2 billion videos in March 2013 alone.

This passionate online community has made us the number one all-time entertainment channel on YouTube.

Machinima properties are found across the largest global distribution platforms—including YouTube, Facebook, Twitter, iOS, Android, and soon, the Xbox 360.

In addition to producing expansive, high-quality editorial content, the company boasts a suite of applications, tools and technologies that motivate and engage our audience.

We build communities around and in between game launches and DLC releases, distributing “official” videos and producing custom content, creating the world’s most powerful and enthusiastic gamer network.

The word “machinima”—a loose hybrid of “machine” and “cinema”—refers to the process of creating real-time animation by manipulating a video game’s engine and assets. From these humble roots, we’ve conceptualized a company that takes gaming to a new level of entertainment.

So, ask yourself: Are you ready to reach the world’s most powerful gamer network?



Presenter: Sanjay Sharma, Executive Vice President, Strategy & Business Development 


Sanjay oversees corporate strategy, business development, legal affairs, and corporate communications for Machinima.  A seasoned internet executive and former entertainment lawyer, Sanjay came to Machinima from TV advertising technology startup, Spot Runner. There, he was an early employee that helped launched the site, chart the company’s go-to-market revenue and customer acquisition strategy, and grew the company to nearly 500 people with investments from Battery Ventures, Index Venturess, WPP and IPG, CBS Corp, Allen & Co. and institutional investors Legg Mason, Tudor and Capital.  Prior to Spot Runner, Sanjay was an attorney with Warner Bros. Pictures.  He began his career clerking on the 9th Circuit US Court of Appeals and then practicing IP, technology, and antitrust law with the international law firm Heller, Ehrman, White & McAuliffe.  

Sanjay graduated from Columbia University, Summa Cum Laude and Phi Beta Kappa, with a B.A. in History.  He earned his JD with distinction from the Stanford Law School.


MODERATOR for this iForum Steve Goldstein


Steve Goldstein is a Partner of Stubbs Alderton & Markiles, LLP and Chair of the Interactive Entertainment and Video Games practice group. Steve served as an associate of the Firm from 2003 to 2005, and rejoined the Firm in 2009. Prior to rejoining the Firm, Steve acted as Director of Business Development and General Counsel for Flagship Studios, Inc. from 2005 until 2008.

Steve's practice concentrates on advising clients within the video game industry on legal issues across all aspects of their business, including negotiation of video game publishing agreements, merchandizing agreements, co-marketing agreements and other inbound and outbound licenses regarding the exploitation of video game intellectual property, Internet best practices, drafting of online game privacy policies and terms of use, alternative financing, global corporate structuring, and legal issues related to the use and trade of virtual goods.

Steve's clients include independent video game developers and publishers in the console, social, casual and massively multiplayer markets, online game operators, and media and technology companies related to the video game industry.

In his role at Flagship, Steve negotiated all of its publishing, co-marketing and ancillary properties agreements, including agreements with Namco Bandai Games America, Inc., Hanbitsoft, Inc., The9 Limited, Massive, Inc., LiveGamer, Inc., Microsoft, Nvidia, Creative Labs, Alienware, Weta Workshop, TOKYOPOP!, Dark Horse Comics and Simon & Schuster, among others. Steve also spearheaded the creation of a multimillion dollar line of credit for Flagship with Comerica Bank based on Flagship's video game properties. In his capacity with Flagship, Steve co-founded and served as President, Americas & Europe for, Ping0 LLC, a digital publishing and online operations subsidiary of Flagship Studios. Additionally, Steve managed the founding of the Ping0, LLC affiliate, Ping0 Interactive Limited, an Ireland company.

Presenting companies will give a short presentation about their company, followed by a moderated lively debate guiding member driven questions and perspectives 




See you all in JUNE

Gray DeFevere

SoCal Tech Group Board of Directors

Joe Stubbs – Mark Landay – Elsa Burton – Mike Sims – Lee Fraser – Tom Turney – Stephen Hughes